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Crashing Double Exposure, Chapter 2

Crashing Double Exposure, Chapter 2

The first two chapters of Life is Strange: Double Exposure are now available to purchasers of the Premium Edition of the game. Players around the world take on the role of Max Caulfield in a new adventure with new powers. In our preview of Double Exposure’s fantastic first chapter, we enjoyed what the game had to offer, but our time with the game ended abruptly after we experienced a game-breaking crash at the start of the second chapter.

Despite Square Enix’s assurances that the bug that caused the crash has been fixed in the retail version of the game on PC, since the game’s release we have received numerous reports from players that they are experiencing the same crash at the same time. Luckily, the solution to this is fairly simple and with a quick settings change you can continue with the rest of the chapter.

Life is Strange: Double Exposure may crash for some players at the start of Chapter 2 after Max hears a bell and goes to investigate. She immediately finds the source of the noise and suspects it is related to her new timeline jumping abilities. The player should then switch between timelines to test this theory. However, when attempting to switch, the game immediately crashes.

To fix this crash, open the game settings and then navigate to the Accessibility Settings tab. Scroll down to the “Simple Power Effects” setting and toggle the switch to “Yes.” This should allow you to activate Max’s powers without crashing the game, although at the expense of some on-screen effects.

Life is Strange Double Exposure: A settings menu with the "Simple power effects" Option set to "Yes"

Turning this setting on should fix the crash / GLHF / Square Enix

Square Enix has also added this solution to a scrolling message on the game’s title screen, along with a message that players can adjust this in the game settings if the game is unusually bright. In our experience this can be caused by a few things such as: B. by the activated HDR setting when using a non-HDR monitor, by a shadow quality that is too low and by a brightness control itself that is too high.

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